Kingdoms and Castles v113r11 - SiMPLEX

Kingdoms and Castles Game Free Download Torrent
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Kingdoms and Castles Game Free Download Torrent

Kingdoms and Castles is a medieval town-planning simulator in which you will start your way from a small settlement and try to create a powerful city with a well-protected castle. Protect your residents from Viking raids, and be prepared for surprises, because a simple raid on your crops can leave you without provisions and doom the inhabitants to starvation.

Game Details

System Requirements

MINIMUM:
OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
DirectX: Version 11
Storage: 1 GB available space

RECOMMENDED:
OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
Storage: 1 GB available space

Screenshots

Kingdoms and Castles Game Free Download Torrent Kingdoms and Castles Game Free Download Torrent Kingdoms and Castles Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and Play!

Download Kingdoms and Castles v113r11 - SiMPLEX [ 359 MB ]

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Kingdoms and Castles v112r2s Beautification X86 - SiMPLEX [ 300.96 MB ]

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This game has been updated 9-11-2018, 06:33 to the latest version v113r11.

+49

Comments 4

Freeprime
Freeprime 19 January 2018 16:21
Thanks a lot for adding this game and the direct torrent link! You guys Rock! Have a lovely day!:)
NoConnection_
NoConnection_ 6 September 2018 09:27
You guys need to update it the latest version right now as i'm writing this is 112r1
Informer 8 September 2018 14:02
Beautification Update - Now Available!

Improvements/Tweaks
  • Added happiness bonus for killing vikings
  • Adjust tax happiness curve
  • Some performance improvements
  • Reorganize building menu, now at the bottom center of the screen and the ‘Town’ category is split into ‘Town’ and ‘Advanced Town’
  • Archer Tower and Ballista Towers won’t shoot unless the workers are actually there.
  • People working at Archer and Ballista Towers won’t leave their jobs during combat (unless you manually disable that job) even if a job is placed above it in the priority list.
  • Granary workers will now pick up wheat dropped by other workers
  • Fixed issue where w or s could scroll the kingdom log
  • Fixed issue with bakeries reporting inflated food amounts in the food report
  • Some performance improvements
Admin 1 November 2018 10:26
Improvements/Fixes/Tuning
  • Charcoal maker, Forester, Iron Mine, and Quarry now come with delivery people who can take their output to a stockpile on their own.
  • Lots of tweaks and tuning to building costs and wages
  • Archer towers are less effective vs. ogres and dragons, but more effective against vikings
  • Ballistas are less effective vs. vikings, but more effective vs ogres and dragons
  • Increased noria water pressure by 50%
  • Noria requires all three tiles for its wheel be in water (instead of just one)
  • Increased amount of water bathhouse uses from noria
  • Gardens can provide ‘road access’ bonus for houses
  • Reduced speed bonus for gardens, it’s now faster than nothing, but slower than a real road
  • Add hot key for rebuild (r)
  • Fix issue where you could build anything on top of rubble which was on top of a castle block
  • Fix irrigated gardens not clickable on piers
  • Fires go out faster in rain/snow
  • Roads, stone roads, and gardens can all be built on top of each other without first demolishing 
  • Fixed armies jittering like crazy at low fps
  • Foresters will plant faster if they have access to tools
  • Tweaks to how resources are counted - if they are being transported in someone's hand they are not counted until they are deposited back in a stockpile.
  • Other small fixes and tweaks
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